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This is how EA releases one failed BioWare project after another-by not listening to fans, by not listening to developers, but instead releasing games nobody wants built on engines that don't make sense for them. Now we have a new Dragon Age in the works that not only utilizes Frostbite, but also is apparently built around the games-as-service model. Frostbite is great for shooters, but everyone agrees it's unwieldy for RPGs, and has damaged efforts like Dragon Age Inquisition and Mass Effect: Andromeda. EA needs to stop insisting that its developers all use the same engine and adopt the same business model. Of course, the use of the Frostbite engine is also part of this equation.
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If Anthem had been an actual BioWare game instead of this multiplayer atrocity, with a deep story and lots of interesting characters to get to know, it could have been fantastic. Meanwhile, BioWare can still make money doing what they do best: Creating single-player RPGs with dozens of hours of content, branching storylines and interesting NPCs and world-building.
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